Weapons
Basics - Weapons
Pistol
This trusty side arm doesn't pack much of a punch, but it will probably save your butt more than once. You can wield two at once without sacrificing accuracy, and with a silencer it can be a great stealth weapon, since the low weight will allow you to move quickly.
SCAR
This is your standard-issue assault rifle when you begin the game. It packs a much stronger punch than the enemy FY71, and it can be outfitted with many attachments. Its biggest weakness is the lack of available ammunition, which will likely lead you to abandon this weapon before long.
FY71
The North Koreans use this assault rifle as one of their primary weapons. This is a solid gun, flexible, and can be outfitted with a Grenade Launcher and a Tactical Attachment. It's not as powerful as the SCAR and needs to be reloaded more often, but you'll rarely have much trouble finding one on an enemy body.
Shotgun
The Tactical Shotgun packs a serious wallop at close-range, making it perfect for indoor conflicts. They're generally easy to find and ammo is readily available, but you won't find them as useful outdoors where long-range combat is more effective.
Submachine Gun
The accuracy, light weight, and high rate of fire make this a desirable weapon for close and mid-range fire. It doesn't have the power of the assault rifles when you get farther away, but it can clean up if you move in.
Precision Rifle
You'll usually find these in sniper towers, and they're invaluable for long-range attacks. The variety of scopes helps in aiming and a head shot will land a one-hit kill. The primary disadvantage is the long reload time between each shot, and the lack of available ammo.
Missile Launcher
Each Missile Launcher comes preloaded with three missiles. When these have been expended, you'll have to throw this weapon away. Luckily they can be found pretty easily, and will be your primary means of anti-vehicle assault. The laser sight can guide missiles to their target.
Explosive Charges
You can lob these C4 packs a short distance or affix them to the walls of buildings or vehicles. In the absence of Missile Launchers, these can be very useful against enemy tanks, APCs, and AAAs.
Gauss Rifle
This rifle uses electromagnetism to accelerate the rounds fired to high velocity making this an extremely potent weapon at long range. Unfortunately the limited availability of ammo and low capacity mean you'll have to save this weapon for when it's needed most.
Minigun
If not for your Nanosuit, you wouldn't even be able to carry this thing. It's not good for defense as it takes a second to warm up and begin to fire. The poor accuracy makes it less effective at long range, too. Despite this, you'll find few weapons better for mowing down crowds. Switch to Strength Mode for greater maneuverability while using.
Alien Loar
This is a lot like the Minigun, but with unlimited ammo and no warm up time. Very useful. Its main weakness is heat. Even in the dome, this thing will overheat and jam up if you sustain fire for too long.